Elemental Combat
Browse Flowbound: Masters of Four elemental combat pages.
Base kits | Mechanics Wiki
Each element has a default kit, with Fire, Water, Earth, and Air offering four distinct ways to fight. Fire emphasizes fast attack strings and stuns, Water
Read moreCompetitive PvP | Mechanics Wiki
Online combat includes 1v1 duels and team battles.
Read moreCrosshair charges | Mechanics Wiki
Build 22 displays charge availability with marks in the player's element colour.
Read moredirectional movement | Mechanics Wiki
Added to improve how running in directions other than forward looks while using shift lock.
Read moreEarn your look | Mechanics Wiki
Players unlock skins by playing matches.
Read moreElement select | Mechanics Wiki
Build 22 requires players to select an element and press READY before a match or rematch, with a 60-second fallback.
Read moreEnemy health bars | Mechanics Wiki
In Build 22, enemy health bars are visible at any distance unless a wall hides the enemy.
Read moreEvery element answers another | Mechanics Wiki
Shot collisions are resolved by size, or by element when shots are the same size.
Read moreFight together | Mechanics Wiki
Team interactions include freeing frozen allies, cutting restraining ropes, and throwing an element into an ally's tornado.
Read moreFlowborn Skill Combos and Roamer Guide
Discover the Flowborn Roamer's skill combos and protection mechanics in Honor of Kings S16, including battlefield control and team utility.
Read moreFlowBound Air Movement Tech Guide
Learn how to manage flows, navigate steps, and organize your library in the FlowBound movement system for elemental combat.
Read moreFlowbound Dodge and Punish Mechanics Guide
Current status of dodge and punish combat mechanics in Flowbound (elemental-combat). Information on verified moves, controls, and official updates.
Read moreFlowbound Earth Traps Strategy and Mechanics Guide
Current status and availability of earth traps strategy for Flowbound based on verified November 2026 data.
Read moreFlowbound Fire Shield: Elemental Combat Guide
Comprehensive guide to the Fire Shield spell, covering Warm and Chill variations, class availability, and advanced combat synergies.
Read moreFlowbound Fireball Elemental Combat Guide
A comprehensive guide to the Fireball spell in 5.5e elemental combat, including damage stats, area of effect mechanics, and cover rules.
Read moreFlowBound Ice: Features and Flow Management Guide
Explore the FlowBound system, including flow creation, library organization, and troubleshooting. Currently, 'Ice' elements are not independently confirmed.
Read moreHub healing | Mechanics Wiki
In Build 22, automatic hub healing is limited to the peace zone.
Read moreIce wall against fire | Mechanics Wiki
In Build 22, a single fire shot melts only the ice-wall piece it hits, while a bigger hit still melts the whole wall.
Read moreledge grab | Mechanics Wiki
Supports grabbing a ledge, pulling up, and moving side to side while hanging.
Read moreLightning stun | Mechanics Wiki
Build 22 adds a visible electrical effect for the duration of a lightning stun.
Read moremomentum based system | Mechanics Wiki
Players start walking, gradually build speed, and eventually transition into a run.
Read moreMomentum-Based Movement | Mechanics Wiki
The movement system lets the player build momentum, transitioning from walking toward running. (Sources: src-67c51c68d5)
Read moreNever in a menu | Mechanics Wiki
Players spend time between fights in an online hub with other players and the masters.
Read morePlaytest ladder | Mechanics Wiki
A weekly ranked 1v1 ladder counts eligible match-search results and may be reset during the playtest.
Read moreRock plate on Shift forward | Mechanics Wiki
Build 22 adds a frontal rock plate to Earth's forward Shift ride.
Read moreRound start | Mechanics Wiki
Build 22 updates the round-start countdown presentation.
Read moreShift ram | Mechanics Wiki
In Build 22, Earth's Shift ride carries enemies farther as the ride gains speed.
Read moreShift ramp | Mechanics Wiki
Build 22 removes Earth's rock ramp from Shift.
Read moreShoulder swap | Mechanics Wiki
In Build 22, Left Ctrl switches the camera to the other shoulder until pressed again.
Read moreSkill decides | Mechanics Wiki
Shots follow the player's aim without homing, and big moves have a readable wind-up.
Read moreskins | Mechanics Wiki
In Flowbound: Masters of Four, players unlock skins by playing matches.
Read moresliding | Mechanics Wiki
A slide mechanic implemented in the first devlog, with a dust effect added in the second.
Read moreSpell bar | Mechanics Wiki
In Build 22, spell-bar indicators distinguish cooldowns, charges, tanks and held moves.
Read moreThe cycle | Mechanics Wiki
Shot collisions are resolved by size, with elements deciding collisions between shots of the same size. The official page describes the cycle as 'Every ele
Read moreTime to pick your finisher | Mechanics Wiki
Build 22 gives Fire players 0.65 seconds after beat 2 to choose a finisher direction.
Read morevaulting | Mechanics Wiki
A mechanic described as working with higher or lower obstacles, though still somewhat rough in the second devlog.
Read morewall running | Mechanics Wiki
A movement mechanic implemented in the second devlog using a toolbox animation.
Read moreWhat ends the Shift | Mechanics Wiki
In Build 22, jumping or receiving a pushing or launching hit ends Earth's Shift ride.
Read morewind-up | Mechanics Wiki
In Flowbound: Masters of Four, big moves have a wind-up that allows players to read them.
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