Flowbound: Masters of Four Wiki

Elemental Combat

Browse Flowbound: Masters of Four elemental combat pages.

Base kits | Mechanics Wiki

Each element has a default kit, with Fire, Water, Earth, and Air offering four distinct ways to fight. Fire emphasizes fast attack strings and stuns, Water

Read more

Competitive PvP | Mechanics Wiki

Online combat includes 1v1 duels and team battles.

Read more

Crosshair charges | Mechanics Wiki

Build 22 displays charge availability with marks in the player's element colour.

Read more

directional movement | Mechanics Wiki

Added to improve how running in directions other than forward looks while using shift lock.

Read more

Earn your look | Mechanics Wiki

Players unlock skins by playing matches.

Read more

Element select | Mechanics Wiki

Build 22 requires players to select an element and press READY before a match or rematch, with a 60-second fallback.

Read more

Enemy health bars | Mechanics Wiki

In Build 22, enemy health bars are visible at any distance unless a wall hides the enemy.

Read more

Every element answers another | Mechanics Wiki

Shot collisions are resolved by size, or by element when shots are the same size.

Read more

Fight together | Mechanics Wiki

Team interactions include freeing frozen allies, cutting restraining ropes, and throwing an element into an ally's tornado.

Read more

Flowborn Skill Combos and Roamer Guide

Discover the Flowborn Roamer's skill combos and protection mechanics in Honor of Kings S16, including battlefield control and team utility.

Read more

FlowBound Air Movement Tech Guide

Learn how to manage flows, navigate steps, and organize your library in the FlowBound movement system for elemental combat.

Read more

Flowbound Dodge and Punish Mechanics Guide

Current status of dodge and punish combat mechanics in Flowbound (elemental-combat). Information on verified moves, controls, and official updates.

Read more

Flowbound Earth Traps Strategy and Mechanics Guide

Current status and availability of earth traps strategy for Flowbound based on verified November 2026 data.

Read more

Flowbound Fire Shield: Elemental Combat Guide

Comprehensive guide to the Fire Shield spell, covering Warm and Chill variations, class availability, and advanced combat synergies.

Read more

Flowbound Fireball Elemental Combat Guide

A comprehensive guide to the Fireball spell in 5.5e elemental combat, including damage stats, area of effect mechanics, and cover rules.

Read more

FlowBound Ice: Features and Flow Management Guide

Explore the FlowBound system, including flow creation, library organization, and troubleshooting. Currently, 'Ice' elements are not independently confirmed.

Read more

Hub healing | Mechanics Wiki

In Build 22, automatic hub healing is limited to the peace zone.

Read more

Ice wall against fire | Mechanics Wiki

In Build 22, a single fire shot melts only the ice-wall piece it hits, while a bigger hit still melts the whole wall.

Read more

ledge grab | Mechanics Wiki

Supports grabbing a ledge, pulling up, and moving side to side while hanging.

Read more

Lightning stun | Mechanics Wiki

Build 22 adds a visible electrical effect for the duration of a lightning stun.

Read more

momentum based system | Mechanics Wiki

Players start walking, gradually build speed, and eventually transition into a run.

Read more

Momentum-Based Movement | Mechanics Wiki

The movement system lets the player build momentum, transitioning from walking toward running. (Sources: src-67c51c68d5)

Read more

Never in a menu | Mechanics Wiki

Players spend time between fights in an online hub with other players and the masters.

Read more

Playtest ladder | Mechanics Wiki

A weekly ranked 1v1 ladder counts eligible match-search results and may be reset during the playtest.

Read more

Rock plate on Shift forward | Mechanics Wiki

Build 22 adds a frontal rock plate to Earth's forward Shift ride.

Read more

Round start | Mechanics Wiki

Build 22 updates the round-start countdown presentation.

Read more

Shift ram | Mechanics Wiki

In Build 22, Earth's Shift ride carries enemies farther as the ride gains speed.

Read more

Shift ramp | Mechanics Wiki

Build 22 removes Earth's rock ramp from Shift.

Read more

Shoulder swap | Mechanics Wiki

In Build 22, Left Ctrl switches the camera to the other shoulder until pressed again.

Read more

Skill decides | Mechanics Wiki

Shots follow the player's aim without homing, and big moves have a readable wind-up.

Read more

skins | Mechanics Wiki

In Flowbound: Masters of Four, players unlock skins by playing matches.

Read more

sliding | Mechanics Wiki

A slide mechanic implemented in the first devlog, with a dust effect added in the second.

Read more

Spell bar | Mechanics Wiki

In Build 22, spell-bar indicators distinguish cooldowns, charges, tanks and held moves.

Read more

The cycle | Mechanics Wiki

Shot collisions are resolved by size, with elements deciding collisions between shots of the same size. The official page describes the cycle as 'Every ele

Read more

Time to pick your finisher | Mechanics Wiki

Build 22 gives Fire players 0.65 seconds after beat 2 to choose a finisher direction.

Read more

vaulting | Mechanics Wiki

A mechanic described as working with higher or lower obstacles, though still somewhat rough in the second devlog.

Read more

wall running | Mechanics Wiki

A movement mechanic implemented in the second devlog using a toolbox animation.

Read more

What ends the Shift | Mechanics Wiki

In Build 22, jumping or receiving a pushing or launching hit ends Earth's Shift ride.

Read more

wind-up | Mechanics Wiki

In Flowbound: Masters of Four, big moves have a wind-up that allows players to read them.

Read more