Flowbound: Masters of Four Wiki

Enemy health bars | Mechanics Wiki

November 15, 2026623 words4 min read

In Build 22, enemy health bars are visible at any distance unless a wall hides the enemy.

Enemy health bars

In Build 22, enemy health bars are visible at any distance unless a wall hides the enemy.

Evidence: 2 official · Last verified: 2026-11-15 · Sources: 1

Enemy health bars in Flowbound are always shown at any distance in Build 22, released November 12, 2026, unless a wall hides the enemy. Use them to identify low-health opponents and decide whom to chase—the practical purpose highlighted in the official patch notes.

How Enemy Health Bar Visibility Works

The visibility rule has two parts:

  • Distance does not hide the bar. An enemy does not need to be nearby for their health bar to remain visible.
  • A wall hiding the enemy is the exception. Do not expect the health bar to reveal an opponent concealed by a wall.

Treat these as separate considerations when checking an opponent’s health. A distant enemy can still have a visible bar, while an enemy hidden by a wall falls outside the always-visible rule. The record does not specify a maximum display distance; it explicitly states that bars are shown at any distance.

Step-by-Step: Use Health Bars During a Fight

  1. Check the health bars of visible enemies.
    You do not need to close the distance solely to make an enemy’s health bar appear. Use the information already visible before deciding which opponent to approach.

  2. Look for an opponent who is low on health.
    The patch notes describe the change as a way to know “who is low and who to chase.” Use that information to inform your target choice rather than choosing only by proximity.

  3. Choose whether to pursue that opponent.
    A visible health bar helps you assess whom to chase, but its visibility is not a statement about whether an attack can reach the target. The documented mechanic concerns the display of enemy health, not attack range.

  4. Account for walls when the enemy becomes hidden.
    If a wall hides your target, the health bar is no longer covered by the always-visible rule. Do not rely on this mechanic to track the enemy through the wall.

  5. Check the bar again when the enemy is no longer hidden.
    Once the wall no longer conceals the opponent, the normal visibility rule applies regardless of distance. Reassess the visible health information before continuing your pursuit.

Tips for Reading the Fight

Check distant enemies before moving closer

Health bars are not restricted to close-range encounters. When an opponent is visible at a distance, inspect their bar before committing to an approach. This makes the mechanic useful for target selection, not just for monitoring an enemy already beside you.

Keep wall concealment in mind

The important exception is specifically a wall hiding the enemy. If an opponent moves behind one, do not interpret the lack of a visible bar as proof that they have been defeated. Wall concealment is enough to explain why the always-visible rule no longer applies.

Adjust your camera when useful

Build 22 also adds shoulder swapping: press Left Ctrl to move the camera to the other shoulder. The camera stays on that side until you press the key again. This is a separate camera control, not a health-bar toggle, and it does not override the wall-concealment exception.

Build and Scope

This guide covers the enemy health bar behavior documented for Build 22 · November 12, 2026. The supplied notes do not describe a required activation step, a health-bar toggle, numerical health labels, or additional visibility conditions. The supported rule is straightforward: enemy health bars remain visible at any distance unless a wall hides the enemy.

Details

visibility

Always shown, at any distance, unless a wall hides the enemy.

build

Build 22 · November 12, 2026

Sources