Time to pick your finisher | Mechanics Wiki
Build 22 gives Fire players 0.65 seconds after beat 2 to choose a finisher direction.
Time to pick your finisher
Build 22 gives Fire players 0.65 seconds after beat 2 to choose a finisher direction.
Evidence: 4 official · Last verified: 2026-11-15 · Sources: 1
“Time to pick your finisher” is a Fire timing change introduced in Flowbound Build 22, dated November 12, 2026. After beat 2, you have 0.65 seconds to choose a finisher, and the direction used is your direction when the finisher starts.
How the Timing Works
The selection window increased from 0.3 seconds to 0.65 seconds. This gives you more time after beat 2 to choose your finisher direction without changing the speed of chaining when you hold the button.
Keep these two moments separate:
- After beat 2: the finisher-selection window is available.
- When the finisher starts: your direction counts.
The practical distinction is that your direction at the start of the finisher matters, rather than treating beat 2 itself as the moment your direction is fixed. Use the additional selection time to make your directional choice before the finisher begins.
Step-by-Step Walkthrough
-
Play through beat 2 of your Fire sequence.
Beat 2 is the reference point for this mechanic. The documented selection window comes after it, so use that beat as your cue to prepare your finisher choice. -
Choose your finisher direction within the 0.65-second window.
Build 22 gives you a longer window than the previous 0.3 seconds. If you are accustomed to the older timing, you no longer need to make the choice within that shorter interval. -
Have your intended direction in place when the finisher starts.
This is the decisive timing rule: the game uses your direction at the start of the finisher. Focus on the direction you have at that moment, not just the direction you had when beat 2 occurred. -
Keep holding the button if you want the existing chaining pace.
Holding the button still chains as fast as before. The expanded selection window does not require you to slow down your held-input sequence.
Choosing Versus Chaining
The change gives you more time to choose, but it does not make that extra time a mandatory pause. Treat selection time and chaining speed as separate parts of the mechanic.
If your priority is choosing a direction, pay attention to the interval after beat 2 and make sure your intended direction is present when the finisher begins. If your priority is maintaining your held-button rhythm, holding the button preserves the previous chaining speed.
This distinction is particularly useful when adjusting from the older version. The new 0.65-second window gives you more room for a choice, while the held-input behavior remains unchanged. You do not need to assume that every finisher now takes longer simply because the selection window is longer.
Tips for Adjusting to Build 22
- Use beat 2 as your timing cue. The selection window is explicitly described as coming after that beat.
- Focus on the finisher’s start. Your direction counts then, so that is the moment your intended choice needs to be in place.
- Do not force the old 0.3-second deadline. Build 22 expands the available selection time to 0.65 seconds.
- Keep your existing held-button rhythm if it suits you. Holding the button chains as fast as it did before the update.
What the Available Information Does Not Specify
The supplied notes establish the selection window, the direction-check timing, and the unchanged held-input chaining speed. They do not identify the relevant button, list the available directional finishers, or describe what happens if you make no directional choice before the window ends.
Use this guide for the timing adjustment rather than as a complete Fire finisher move list. The confirmed rule is straightforward: choose after beat 2, have your direction ready when the finisher starts, and hold the button to retain the previous chaining pace.
References
- [src-1] Flowbound — Patch notes · Flowbound
Details
selection_window
After beat 2, Fire has 0.65 s to choose a finisher, increased from 0.3 s.
direction_timing
The player's direction counts when the finisher starts.
held_input
Holding the button chains as fast as before.
build
Build 22 · November 12, 2026
Sources
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