Momentum-Based Movement | Mechanics Wiki
The movement system lets the player build momentum, transitioning from walking toward running. (Sources: src-67c51c68d5)
Momentum-Based Movement
The movement system lets the player build momentum, transitioning from walking toward running. (Sources: src-67c51c68d5)
Evidence: 2 community-reported · Last verified: 2026-11-15 · Sources: 2
Community-Reported Details
These facts come from community guides, videos or wikis. They are not official statements; verify in-game before relying on them.
speed_progression
The player starts by walking, builds up speed, and transitions into a run.
high_speed_effect
A wind trail effect plays when the player reaches high speeds.
Sources
Related Guides
Base kits | Mechanics Wiki
Each element has a default kit, with Fire, Water, Earth, and Air offering four distinct ways to fight. Fire emphasizes fast attack strings and stuns, Water
Competitive PvP | Mechanics Wiki
Online combat includes 1v1 duels and team battles.
Crosshair charges | Mechanics Wiki
Build 22 displays charge availability with marks in the player's element colour.
directional movement | Mechanics Wiki
Added to improve how running in directions other than forward looks while using shift lock.